package com.yanqu.road.entity.activity.twins;

import java.math.BigInteger;


public class CrossTwinsBeatDamageData {

    private int activityId;

    private long userId;

    //被打完后玩家的血量
    private BigInteger userBool;

    //哪个boss场景的
    private int bossId;
    //攻击他的玩家
    private long attackUserId;  //不是0就是玩家打的，是0就是boss打的

    //造成的血量伤害
    private BigInteger damage;


    public int getActivityId() {
        return activityId;
    }

    public void setActivityId(int activityId) {
        this.activityId = activityId;
    }

    public long getUserId() {
        return userId;
    }

    public void setUserId(long userId) {
        this.userId = userId;
    }

    public BigInteger getUserBool() {
        return userBool;
    }

    public void setUserBool(BigInteger userBool) {
        this.userBool = userBool;
    }

    public int getBossId() {
        return bossId;
    }

    public void setBossId(int bossId) {
        this.bossId = bossId;
    }

    public long getAttackUserId() {
        return attackUserId;
    }

    public void setAttackUserId(long attackUserId) {
        this.attackUserId = attackUserId;
    }

    public BigInteger getDamage() {
        return damage;
    }

    public void setDamage(BigInteger damage) {
        this.damage = damage;
    }
}
